2016 World Snooker China Championship match video live room 2016 Snooker China Championship live _1

2016 World Snooker China Championship match video live room 2016 Snooker China Championship live
2016 World Snooker China Championship complete schedule schedule + 2016 Snooker China Championship competition player list/signing form-the game time will be held in Guangzhou from November 1st to 5th, the opening game will be the world’s firstSelby against McGill, Ding Junhui and Fu Jiajun’s derby will be played at 19:30 on the 1st.Liang Wenbo, who has just won the England championship, will face Bingham in the first round.Evergrande 2016 World Snooker China Championship (Guangzhou)    Evergrande 2016 World Snooker China Championship will take 11 games and 6 wins in the first round and 1/4 finals, 17 games and 9 wins in the semifinals, and the final system is 19 games and 10Victory, the semifinals and the final are all carried out in two stages, the first half and the second half.  The total prize money of Evergrande 2016 World Snooker China Championship is up to 650,000 pounds, and the champion will receive 200,000 pounds. It is the highest snooker game in China at present, and it is second only to the World Championship in the global professional snooker competition.2016 World Snooker China Championship full game live video address-click on the[Live]link below to watch the match date, match time, match round, match number, match match, 2016-11-01 Tuesday 14:30, round 1 0102 Mark Selby6vs2 Anthony McGillmark Allen 6vs4 Ridge Wharton 19:30 Round 1 0406 Judd Trump 4vs6 Arist Carter Ding Junhui 3vs6 Fu Jiajun 2016-11-02 Wednesday 14:30 Round 1 0508Sean Murphy 6vs4 Joe Peristuart Bingham 6vs2 Liang Wenbo 19:30 Round 1 0307 John Higgins 6vs4 Mark Williams Neil Robertson 5vs6 Michael Holt 2016-11-03 Thursday 14:301/4 final 0910 Mark Selby 5vs6 Mark Allen John Higgins 6vs2 Arist Carter 19:301/4 final 1112 Sean Murphy 6vs2 Fu Jiajun Michael Hall5vs6 Stuart Bingham 2016-11-04 Friday 14:30 Semifinals 1314 Mark Allen 3vs9 John Higgins Sean Murphy 8vs9 Stuart Bingham 19:30 halfFinal 1314 Mark Allen 3vs9 John Higgins Sean Murphy 8vs9 Stuart Bingham 2016-11-05 Saturday 14:30 Final 15[Live]John Higgins vs Stuart-Bingham 19:30 Final 15[Live]John Higgins vs Stuart Bingham

2020 Global E-sports Market Report Releases China as the Largest E-sports Market

2020 Global E-sports Market Report Releases China as the Largest E-sports Market
On March 24, the well-known data and market research company NEWZOO released the “2020 Global E-sports Market Report”.The report pointed out that the total revenue of esports in 2020 is expected to reach 1.1 billion US dollars, with an annual growth rate of 15%.7%.At the same time, the Chinese market currently accounts for the largest share of global esports revenue, accounting for 35% of the global total revenue.0%.The reporter consulted the report and found that out of the total revenue of 11 billion predicted by him, 74.8% of the revenue comes from sponsorship and media copyright, totaling 8.2.2 billion US dollars, the ranking increased by 17 last year.2%.And the total consumption of consumers in tickets and surrounding goods will also reach 1.22 billion US dollars, while the remaining 1.The $ 1.6 billion in revenue comes from game publishers ‘investments in e-sports.The hotness of e-sports continues to erupt around the world.The report shows that the total number of global e-sports viewers will grow to 4 in 2020.95 billion, including 2.2.3 billion core e-sports enthusiasts and 2.7.2 billion non-core audiences.Core e-sports enthusiasts will contribute 4 per capita to total market revenue.$ 94, an increase of 2 from 2019.8%.By 2023, this number is more likely to grow to 5.$ 27.Obviously, China will remain the largest e-sports market in 2020, with revenue expected to reach 3.$ 85 billion.This part of income will bring a compound annual growth rate of 17%.If calculated in this way, the Chinese market will generate 5 in 2023.$ 400 million in revenue.In addition to the Chinese market, North America will take 2.Revenue of US $ 5.3 billion has become the second largest e-sports market in the world, compared with 2 in Western Europe.The revenue of USD 01 billion ranked third.In terms of the number of viewers, China will take 1.The 6.3 billion e-sports audience has become the largest market, followed closely by the North American market, with 57.2 million viewers.Sauna, Ye Wang Qin Che editor Wang Jinyu proofreading Li Xiangling